DCI 56: The Point and Click Age – A Golden Wake Interview
Adventure games have come back in a big way and new tools have made it easier than ever for indie developers to make games. With that in mind, A Golden Wake seems like it was inevitable: a classically...
View ArticleDCI 58: More Input! – Terrian Saga Interview
If trailers are good indication of final quality, The Terrian Saga: KR-17 maybe the game of the year. Seriously, watch this trailer. Then listen to the podcast. Then watch the trailer again. In this...
View ArticleDCI 59: Potato Salad in Space: Habitat Interview
There are few games in which you can fight dinosaurs. They are fewer games where dinosaurs breath fire. But there is only one where you can fly dinosaurs through space as they breath fire: Habit....
View ArticleDCI 60: Legos in SPACE – Gamma Void Interview
There’s only one thing better than being able to build a space ship that has a giant laser gun on it. Building a space ship that has three giants laser guns on it! Gamma Void is a game that allows you...
View ArticleDCI 61: Saving Your Bacon – Bacon Man Interview
Bacon. That’s all you really need to know about this interview. Bacon is great; bacon is everything that wholesome and right in this world. Now, for the first time ever, you get to play a video game...
View ArticleDCI 62: I Choose You! – Pokemon Symphony Interview
It’s not often that video game music gets to be proudly displayed in public. But that exactly what Chad Seiter and Jeron Moore are doing by bringing a selection of Pokemon music to the stage. In this...
View ArticleDCI 63: When Jason met Nariko – Heavenly Sword Interview
When Heavenly Sword was released in 2007, there was one word that everyone seemed to have on the edge of their tongues, “cinematic.” That word as never been truer as Heavenly Sword makes it’s way to...
View ArticleDCI 64: Redacted – Majestic Nights Interview
Conspiracy theories are great. The 1980s were awesome. Majestic Nights, the stealth adventure thriller from Epiphany Games, looks to combine these elements one crazy episodic tale. How crazy? Nazi...
View ArticleDCI 65: Fishy Physics – Triggerfish Drill Sergeant Interview
Given that fish have already devised a way to create and sustain public education, it’s only natural that a full blown army is next. Triggerfish Drill Sergeant sees such a really come too pass. In...
View ArticleDCI 66: Thankless Turkeys – Immortal Empire Interview
Combing XCOM and Diablo might sound odd on paper, but seeing it in action makes a lot of sense. In this episode we talk to Jesse Attard about Immortal Empire, a turn-based dungeon crawler that does...
View ArticleDCI 67: Spellbinding – Rogue Wizards Interview
Roguelike is a term that gets thrown around a lot these days, but it’s not one that is generally combined with turn-based RPG and city building. But that’s exactly what Rogue Wizards is. In this...
View ArticleDCI 68: Quirky Quirks – Go To Bed Interview
Setting out to make a game on not-one-but-two platforms in two month is a crazy prospect. Actually accomplishing that is even crazier and that’s exactly what the team at Tocuhfight Games did with Go...
View ArticleDCI 69: Parental Guidance Suggested – Dawn Interview
With so many games being released the game market can be a bit of a minefield, especially the iOS App Store. Dawn is looking to change that. In this episode we speak with Dan Olschwang, founder of...
View ArticleDCI 70: Holy Runners – Harold Interview
Heaven and hell are not uncommon themes in the video game world but have you ever wondered how a guardian angel gets promoted to the rank of archangel? By completing obstacles courses, what else? In...
View ArticleDCI 71: Mathemagical – Counting Kingdom Interview
One might have thought that edutainment gamed went the way of the dodo. And they did. But with technology literally in the palm of our hands, now seems like a great time to bring them back. In this...
View ArticleDCI 72: It Grows on You – Mushroom 11 Interview
I’n not sure where to begin in describing Mushroom 11. It’s a puzzle-platformer that lies somewhere on the crossroads of relaxation and stress, formlessness and inflexibility, and beauty and...
View ArticleDCI 73: Affecting Your Core – KOR-FX Interview
The real world of virtual reality is quickly approaching. While much of it is still a ways off, the KOR-FX haptic gaming vest is a large step in the right direction. In this episode we talk to Seth...
View ArticleDCI 74: Light It Up – Lyteshot Interview
Fighting with friends in a video game maybe fun but Lyteshot is betting that fighting friends in real life is more fun. In this episode we talk to Tom Ketola about Lyteshot, a mobile platform for...
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